
Dungeon Raid
Dungeon Raid is an adventure card roguelike. Dive deeper and deeper into the dungeon. Use everything you find to defeat enemies and kill the final boss. Good luck! And try not to die... from hunger.
Controls:
Mouse to click and drag'n'drop or use card.
Thanks to everyone who will play. Special thanks for the feedback!
Updated | 3 days ago |
Published | 6 days ago |
Status | Released |
Platforms | HTML5, Windows, macOS, Linux, Android |
Rating | Rated 4.8 out of 5 stars (26 total ratings) |
Author | 4Cats |
Genre | Card Game |
Made with | Unity |
Tags | Dark Fantasy, Deck Building, Dungeon Crawler, Fantasy, Mouse only, Pixel Art, Roguelike, Roguelite, Turn-based |
Average session | A few minutes |
Languages | German, English, Spanish; Castilian, Spanish; Latin America, French, Japanese, Korean, Polish, Portuguese (Brazil), Russian, Turkish, Chinese (Simplified) |
Inputs | Mouse, Touchscreen, Smartphone |
Links | Steam, Twitter/X, YouTube, Steam |
Download
Download NowName your own price
Click download now to get access to the following files:
Dungeon Raid [Win].zip 47 MB
Dungeon Raid [Linux].zip 45 MB
Dungeon Raid [Mac].zip 55 MB
Dungeon Raid [Android].apk 69 MB
Development log
- Version 0.23 days ago
Comments
Log in with itch.io to leave a comment.
There's an enemy that is supposed to have its attack increased for each revealed enemy, but it seems to increase for any kind of reveal, both on browser-version and the download. Great game, btw. Looking forward to more updates. Please let us reach the options-menu without having to end the run. I want to be able to mute and unmute the music.
Thanks for the feedback!
The bug will be fixed, the settings will be available in the menu and on the level in the next update:)
great game, feels like Darkest Dungeon if it was a card game. Very fun finding neat equipment synergies. Keep it up!
Thank you for your kind words!
I had a bug on my first run where all my weapons did 1 damage and didn't lose durability when used. I'm on web-version.
Edit: It wasn't a bug, it just seemed like one. You have to drag weapons. So when I tap a weapon, the card moves, making it seem like it's activated. Should probably change that.
Thanks for the feedback!
I'm glad it wasn't a bug :) I'll think about creating a small tutorial in the future.
Nice take on deck-builder!
Thanks for the feedback!
I loved the game!
Sometimes, when I drop the key on the door the cards don't merge and the key still can be dragged, but I can't go to the next floor.
Thank you so much for your feedback!
It will be fixed. Is this happening in the web version?
In the Android version.
Yes, I caught that bug there. It will be fixed soon.
The game looks nice but crashing.. Hope for fixes. Anyway good game , keep it up
Thanks for the feedback. Please tell me on which platform does the crash happen, on the web?
Yesterday, this problem was fixed and no new crashes occurred :( but I will continue testing
yes i played at web.
Btw web has another bug when started the game it shows localizaiton.menu..play etc... the only one workerkoudn which i find was click on settings , click at left arrow to change language again back to english and click on butotn back after that i could play the game.
Interesting..I will try to find and fix these bugs. Thanks for the feedback again!
in browser version, magic card that can reduce 3 hunger doesn't work, have already put it on everywhere
Thanks for the feedback. Did you use it on another card in your hand?
didn't realized it cost an additional card, the description needs to be updated.
btw that item "restore hunger when open a trap card" is too underpowered, consider the chance for a trap card, better balance it.
"Restores 3 food points when used on another card in the hand" - Oh, I do not know how to write it more clearly :(
I understand you, I will balance it.
Thanks for the feedback!
The knight's ability seems to crash the game if it hits 3 or more enemies. Browser version
Thanks for the feedback and sorry for the negative experience. I'll fix this bug soon
I've hit 3 enemies and crashed, 4 enemies and crashed, then 3 enemies without a crash. The crashes were on later floors. I'll see if I can get the error message.
Floor 19, crashed from hitting 4 enemies. Out of memory.
Got it. I'll fix it soon and let you know. Thanks again :)
Fixed!
Love visuals and sound!
Thank you!